Welcome back, dear reader. The first genre on our list to explore is that of comedy. Right off the bat, I think it's important to establish that comedy is, contestably, the most intricate genre to work with. It is entirely subjective, whether or not a joke lands or is well-received is an experience that differs on a viewer to viewer basis since everyone's sense of humor varies. Comedy is not a clear, cut-and-dry, formulaic genre in which certain steps can be followed to get every single audience member to laugh, even if it is a slight giggle. No, it is a nuanced art form, where specific filming choices are handpicked and crafted to try to create a universally enjoyable (perhaps not funny for all) experience for the majority of those who give a particular movie a watch. Said filming components are outlined below.
Camera Angles, Movement, and Shots:
Comedy can be expressed in different manners, that being on an inter-subject level to a subject's interactions with their environment, and even the "involvement" of the audience. Looking first at the ways in which environmental interactions may be taken to the extreme, one might be familiar with the 2005 film, The Hitchhiker's Guide to the Galaxy, where an overdramatized zoom-out sequence is used to elicit a sense of amusement within the audience. That is not to say that zooming in is not also a great way of achieving a comedic effect, like when giving way to a ridiculous scenario where the subjects are framed in two shots, three shots, and medium shots to fully immerse the audience into their hijinks. With said subject-to-subject level of exchanges contained solely within the realm of the film, it is common to find high angles to indicate power dynamics, as in Matilda (1996), with Mrs. Trunchbull's domineering appearance, whereas low angles are used to instill a sense of irony in the viewers, as with 21 Jump Street (2012). Referring back to the relation of the environment to the subjects via the usage of camera techniques, one will find that establishing shots are relatively common in comedies, serving the purpose of providing the necessary context for the film's location.
As one might expect, comedy is all about relating to one's audience, and what's one surefire way to make absolutely certain they cannot miss the point of the joke? Make it the entire focus of a scene with the help of close-ups and extreme close-ups, which may give way to the aforementioned audience interaction with the film itself. A noteworthy example of this occurs in the 1987 film, Spaceballs, where the Dark Helmet is hit with the camera itself. Another way of making the viewers feel as though they can get in on the action themselves is with the occasional usage of point-of-view shots, making them feel as though they are the subject themselves, a tactic used in the Year One (2009). My team and I definitely feel as though this type of shot can be used within our short film to make it more engaging for the audience, whether or not it is used with comedic intent. Tracking shots serve a similar purpose, although they ensure to remind the audience of their role as an observer rather than an active participator as they allow viewers to peer into the lives of subjects, typically as they get ready for the day.
When speaking specifically in terms of camera movements, whip panning and tilts seemed to appear the most often during our investigation. Whip pans disrupt the flow of a particular scene, whilst still managing to create energy that keeps the audience in a sense of momentum, like in the introductory sequence of The Grand Budapest Hotel (2014). As for tilts, they are typically employed with the purpose of conducting an anti-climatic reveal that the audience would have otherwise believed to be a danger to the main subject, as in Top Secret! (1984), where a set of enemy boots are revealed to be unoccupied.
Editing:
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